Machinima

Design a gaming-focused entertainment platform.
The Challenge
Despite 2.2 billion viewership in March 2013. Most of the advertising revenue are going to YouTube. Our team decide to create our own viewing channels and fully monetized from it.
Project Overview
My role includes designing the UI and visual design, and unified visual language across all Machinima content platforms, which included Facebook app, website, ios, android, and xbox.

Graphic Style

We chose to use grunge style that unified the look and feel throughout a user interface. A design choice appeals to the first person shooter gamers.

Machinima badges with in-game promotion

Crysis 2 and Resistance 3

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